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T |
08.21 |
Overview, expectations, requirements
What is design? What is computation?
Introduction to spatial systems in design (Uij)
Study 01: Languages |
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H |
08.23 |
T-Square |
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| W02 |
T |
08.28 |
Solids in space (U33)
vocabularies of solid building blocks
Three-dimensional geometric transformations
Binary set operations: union, intersection, subtraction
CSG representation |
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H |
08.30 |
3dVIZ |
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| W03 |
T |
09.04 |
Planes in space (U23)
Vocabularies of surfaces, Fractal surfaces, Topographic surfaces.
Topological operations: sweep, skin, tweak
B-rep representation |
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H |
09.06 |
3dVIZ |
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| W04 |
T |
09.11 |
Lines in space (U13)
Vocabularies of lines, Wireframes
Orthographic, Axonometric, Oblique projections |
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H |
09.13 |
3dVIZ |
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| W05 |
T |
09.18 |
Points in space (U03)
Cellular models - Voxel representation
Reflection 01: Student Presentation on Languages
Study 02: Neo-Languages
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H |
09.20 |
3dVIZ |
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| W06 |
T |
09.25 |
Planes in planes (U22)
Maps. Geographic Information Systems
Boundary representation. Coordinate systems |
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H |
09.27 |
AutoCAD |
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| W07 |
T |
10.02 |
Lines in planes (U12)
Drawings. Vector representation. Coordinate systems.
Lines. Repertories of lines. Chains of lines. Polygons.
Splines, Bezier, NURBS |
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H |
10.04 |
AutoCAD |
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| W08 |
T |
10.09 |
Fall Break |
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H |
10.11 |
Test 02 |
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| W09 |
T |
10.16 |
Points in planes (U02)
Images. Pixel representation. Color representation
Low- and high-resolution images. Compression, Filtering
Reflection 02: Student Presentation on Neo- Languages
Study 03: Post-Languages |
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H |
10.18 |
Photoshop |
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| W10 |
T |
10.23 |
Text
Characters. Words. Sentences. Texts
Formatting rules. Substitution rules
Syntax tree and generative grammars |
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H |
10.25 |
Illustrator |
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| W11 |
T |
10.30 |
Numbers
Multitudes and magnitudes
Number, ratio, proportion |
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H |
11.01 |
Excel |
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| W12 |
T |
11.06 |
Video
Projection and animation
Parallel, perpendicular and oblique motion to picture plane
Time line – Montage |
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H |
11.08 |
Premiere |
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| W13 |
T |
11.13 |
Kinetics
Notation systems: Labanotation
Keyframes, Motion Paths, Rates of Change
Motion vocabularies, Hierarchies of motions, Kinematics chains
Reflection 03: Student Presentation on Post-Languages
Study 03: Meta-Languages
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H |
11.15 |
3dVIZ |
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| W14 |
T |
11.20 |
Game Engines
Immersion, Agency, Transformation
Binary Space Partitioning (BSP) Loops, behaviors, Triggered events |
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H |
11.22 |
Unreal Runtime |
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| W15 |
T |
11.27 |
CAD-CAM
Description + production, forms + formworks
Milling (-) Incremental (+) ans Reshaping processes (T)
Standardization + non-standardization
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H |
11.29 |
3dVIZ |
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| W16 |
T |
12.04 |
Studio week |
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H |
12.06 |
Studio week |
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| W17 |
T |
12.11 |
Reflection 04: Final Student Presentation on Meta- Languages |
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H |
12.13 |
Test 02 |
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