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3.1.2 SCHEDULE  
 

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W01 T

08.21

Overview, expectations, requirements
What is design? What is computation?
Introduction to spatial systems in design (Uij)
Study 01: Languages
       

 

H 08.23 T-Square
       
W02 T 08.28 Solids in space (U33)
vocabularies of solid building blocks
Three-dimensional geometric transformations
Binary set operations: union, intersection, subtraction
CSG representation
       

 

H 08.30 3dVIZ
       
W03 T 09.04 Planes in space (U23)
Vocabularies of surfaces, Fractal surfaces, Topographic surfaces.
Topological operations: sweep, skin, tweak
B-rep representation
       
  H 09.06 3dVIZ
       
W04 T 09.11 Lines in space (U13)
Vocabularies of lines, Wireframes
Orthographic, Axonometric, Oblique projections
       

 

H 09.13 3dVIZ
       
W05 T 09.18 Points in space (U03)
Cellular models - Voxel representation
Reflection 01: Student Presentation on Languages
Study 02: Neo-Languages
       

 

H 09.20 3dVIZ

 

     
W06  T 09.25 Planes in planes (U22)
Maps. Geographic Information Systems
Boundary representation. Coordinate systems
       

 

H 09.27 AutoCAD

 

     
W07 T 10.02 Lines in planes (U12)
Drawings. Vector representation. Coordinate systems.
Lines. Repertories of lines. Chains of lines. Polygons.
Splines, Bezier, NURBS
       

 

H 10.04 AutoCAD

 

     
W08 T 10.09 Fall Break
       
  H 10.11 Test 02
       
W09 T 10.16 Points in planes (U02)
Images. Pixel representation. Color representation
Low- and high-resolution images. Compression, Filtering
Reflection 02: Student Presentation on Neo- Languages
Study 03: Post-Languages
       
  H 10.18 Photoshop
       
W10 T 10.23 Text
Characters. Words. Sentences. Texts
Formatting rules. Substitution rules
Syntax tree and generative grammars
       
  H 10.25 Illustrator
       
W11 T 10.30

Numbers
Multitudes and magnitudes
Number, ratio, proportion

       
  H 11.01 Excel
       
W12 T 11.06 Video
Projection and animation
Parallel, perpendicular and oblique motion to picture plane
Time line – Montage
       
  H 11.08 Premiere
       
W13 T 11.13

Kinetics
Notation systems: Labanotation
Keyframes, Motion Paths, Rates of Change
Motion vocabularies, Hierarchies of motions, Kinematics chains
Reflection 03: Student Presentation on Post-Languages
Study 03: Meta-Languages

       
  H 11.15 3dVIZ
       
W14 T 11.20 Game Engines
Immersion, Agency, Transformation
Binary Space Partitioning (BSP) Loops, behaviors, Triggered events
       
  H 11.22 Unreal Runtime
       
W15 T 11.27

CAD-CAM
Description + production, forms + formworks
Milling (-) Incremental (+) ans Reshaping processes (T)
Standardization + non-standardization

       
  H 11.29 3dVIZ
       
W16 T 12.04 Studio week
       
  H 12.06 Studio week
       
W17 T 12.11 Reflection 04: Final Student Presentation on Meta- Languages
       
  H 12.13 Test 02
 
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